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3d animation for the raw beginner using autodesk maya 2e. - PDF Drive

3d animation for the raw beginner using autodesk maya 2e. - PDF Drive

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Autodesk maya 2011 tutorial pdf free



 

Total books Mastering Autodesk Maya Sented by Shon. Book Summary Additional Information A beautifully-packaged, advanced reference on the very latest version of Maya If you already know the basics of Maya, the latest version of this authoritative book takes you to the next level.

Mastering Adobe Captivate 8. Views Downloads 11 File size 38KB. Ya bagi kalian yang sudah liat gambar di atas pastinya udah sedikit membantu bukan?? Nah saya ingin ngasi link tutorial. Hal-hal yang perlu dipelajari Animator diantaranya: 1 Straight ahead action and pose to pose Ada dua teknik dalam pemb. Blender Internal, a biased rasterization engine and scanline renderer used in previous versions of Blender, was also removed for the 2.

Most of the commands are accessible via hotkeys. There are also comprehensive graphical menus. Numeric buttons can be "dragged" to change their value directly without the need to aim at a particular widget, as well as being set using the keyboard. Both sliders and number buttons can be constrained to various step sizes with modifiers like the Ctrl and Shift keys. Python expressions can also be typed directly into number entry fields, allowing mathematical expressions to specify values.

Blender includes many modes for interacting with objects, the two primary ones being Object Mode and Edit Mode , which are toggled with the Tab key.

Object mode is used to manipulate individual objects as a unit, while Edit mode is used to manipulate the actual object data. For example, an Object Mode can be used to move, scale, and rotate entire polygon meshes , and Edit Mode can be used to manipulate the individual vertices of a single mesh. The Blender GUI builds its tiled windowing system on top of one or multiple windows provided by the underlying platform.

One platform window often sized to fill the screen is divided into sections and subsections that can be of any type of Blender's views or window types.

The user can define multiple layouts of such Blender windows, called screens, and switch quickly between them by selecting from a menu or with keyboard shortcuts. Each window type's own GUI elements can be controlled with the same tools that manipulate the 3D view. For example, one can zoom in and out of GUI-buttons using similar controls, one zooms in and out in the 3D viewport. The GUI viewport and screen layout are fully user-customizable. It is possible to set up the interface for specific tasks such as video editing or UV mapping or texturing by hiding features not used for the task.

Cycles is a path-tracing render engine that is designed to be interactive and easy to use, while still supporting many features. Cycles support GPU rendering, which is used to speed up rendering times. The toolkit software associated with these rendering modes does not come within Blender and needs to be separately installed and configured as per their respective source instructions.

Multiple GPUs are also supported, which can be used to create a render farm —having multiple GPUs, however, does not increase the available memory since each GPU can only access its own memory.

The integrator is the core rendering algorithm used for lighting computations. Cycles currently supports a path tracing integrator with direct light sampling. It works well for a variety of lighting setups, but it is not as suitable for caustics and certain other complex lighting situations. Rays are traced from the camera into the scene, bouncing around until they find a light source a lamp, an object material emitting light, or the world background , or until they are simply terminated based on the number of maximum bounces determined in the light path settings for the renderer.

To find lamps and surfaces emitting light, both indirect light sampling letting the ray follow the surface bidirectional scattering distribution function, or BSDF and direct light sampling picking a light source and tracing a ray towards it are used.

They consist of three shaders to define the mesh's surface appearance, volume inside, and surface displacement. The surface shader defines the light interaction at the surface of the mesh.

One or more bidirectional scattering distribution functions, or BSDFs , can specify if incoming light is reflected , refracted into the mesh, or absorbed. When the surface shader does not reflect or absorb light, it enters the volume light transmission. If no volume shader is specified, it will pass straight through or be refracted, see refractive index or IOR to another side of the mesh.

If one is defined, a volume shader describes the light interaction as it passes through the volume of the mesh. Light may be scattered , absorbed, or even emitted [ clarification needed ] at any point in the volume. The shape of the surface may be altered by displacement shaders. In this way, textures can be used to make the mesh surface more detailed. Depending on the settings, the displacement may be virtual-only modifying the surface normals to give the impression of displacement also known as bump mapping — real, or a combination of real displacement with bump mapping.

Using the default 3D viewport drawing system for modeling, texturing, etc. Free and open-source : []. Since the opening of the source code, Blender has experienced significant refactoring of the initial codebase and major additions to its feature set. Improvements include an animation system refresh; [] a stack-based modifier system; [] an updated particle system [] which can also be used to simulate hair and fur ; fluid dynamics; soft-body dynamics; GLSL shaders support [] in the game engine; advanced UV unwrapping; [] a fully recoded render pipeline, allowing separate render passes and "render to texture"; node-based material editing and compositing; and projection painting.

Part of these developments was fostered by Google 's Summer of Code program, in which the Blender Foundation has participated since Official planning for the next major revision of Blender after the 2. On the 23rd April the Blender Foundation announced the Cycles X project, where they will improve the Cycles architecture for future development.

Key changes include a new kernel, removal of tiled rendering replaced with progressive refine , removal of branched path tracing and removal of OpenCL support. Volumetric rendering will also be replaced with better algorithms. Blender is extensively documented on its website. Due to Blender's open-source nature, other programs have tried to take advantage of its success by repackaging and selling cosmetically-modified versions of it.

Since , every 1—2 years the Blender Foundation has announced a new creative project to help drive innovation in Blender. In September , some of the most notable Blender artists and developers began working on a short film using primarily free software , in an initiative known as the Orange Movie Project hosted by the Netherlands Media Art Institute NIMk. The codename, " Orange ", about the fruit, started the trend of giving each project a different fruity name.

The resulting film, Elephants Dream , premiered on March 24, On October 1, , a new team started working on a second open project, "Peach", for the production of the short movie Big Buck Bunny. This time, however, the creative concept was different. Instead of the deep and mystical style of Elephants Dream , things are more "funny and furry" according to the official site. The resulting game is titled Yo Frankie! The project started on February 1, , and development was completed at the end of July.

A finalized product was expected at the end of August; however, the release was delayed. The Blender Foundation's Project Durian [] in keeping with the tradition of fruits as code names was this time chosen to make a fantasy action epic of about twelve minutes in length, [] starring a teenage girl and a young dragon as the main characters. The film premiered online on September 30, Many of the new features integrated into Blender 2.

On October 2, , the fourth open movie project, codenamed "Mango", was announced by the Blender Foundation. It is the first Blender open movie to use live action as well as CG.

Filming for Mango started on May 7, , and the movie was released on September 26, As with the previous films, all footage, scenes and models were made available under a free content compliant Creative Commons license. According to the film's press release, "The film's premise is about a group of warriors and scientists, who gather at the ' Oude Kerk ' in Amsterdam to stage a crucial event from the past, in a desperate attempt to rescue the world from destructive robots.

On January 10, , Ton Roosendaal announced that the fifth open movie project would be codenamed " Gooseberry " and that its goal would be to produce a feature-length animated film. He speculated that production would begin sometime between and The studio lineup was announced on January 28, , [] and production began soon thereafter.

As of March , a moodboard had been constructed [] and development goals set. The initial ten minute pilot was released on YouTube on August 10, It also marks the end of the fruit naming scheme. Caminandes is a series of animated short films envisioned by Pablo Vazquez of Argentina. It centers on a llama named Koro in Patagonia and his attempts to overcome various obstacles. The series only became part of the Open Movie Project starting with the second episode.

Agent Operation Barbershop is a three-minute teaser released on May 15, for a planned full-length animated feature. The three-minute teaser is uploaded to YouTube by the official Blender Studio channel. This teaser film also acts as a proof-of-concept to attract funding for the full-length animated feature. Hero is the first open movie project to demonstrate the capabilities of the Grease Pencil , a 2D animation tool in Blender 2.

It was put on YouTube on April 16, It has a roughly four-minute runtime, which includes over a minute of "behind-the-scenes" "making-of" footage. This poetic and visually stunning short film was written and directed by Andy Goralczyk, inspired by his childhood in the mountains of Germany.

On October 25, , an animated short film named Spring was announced. Spring was released April 4, On May 29, , the open movie Coffee Run was released. It was released on July 30, A collection of assets and animated scenes created by the Blender Studio in , with an emphasis on expressive non-photorealistic rendering and experimental shading. All assets created for this are freely available to all.

Sprite Fright is the 13th open movie. It is set in Britain and draws inspiration from 's horror comedy. An upcoming cinematic short with an emphasis on photo-realism. The short will take place in Iceland and will be intended to improve Blender's PBR texturing workflow. The Blender Studio platform, launched in March as Blender Cloud, [] [] [] is a subscription-based cloud computing platform where members can access Blender add-ons, courses and to keep track of the production of Blender Studio's open movies.

The Blender development fund is a subscription where individuals and companies can fund Blender's development. You can also provide one time donations to Blender. The Blender Open Data is a platform to collect, display, and query benchmark data produced by the Blender community with related Blender Benchmark software.

The Blender Network was an online platform to enable online professionals to conducts business with Blender and provide online support. A store to buy Blender merchandise, such as shirts, socks, beanies , etc. All communities are kept independent, using a decentralised approach to maintain the Blender project strong.

From Wikipedia, the free encyclopedia. Car design process using Maya and ZBrush — Part 2. Car design process using Maya and ZBrush — Part 1. A video that shows how to setup the blueprint images using Adobe Photoshop and Autodesk Maya.

Modeling Cars in Polygons. Concept Car 3D modeling timelapse. Car wheels instancing in Maya. Maya for Concept Modeling in the Automotive Industry. Automotive seat design with Maya and ZBrush.

 


Autodesk maya 2011 tutorial pdf free.Maya Tutorial



  Download AUTODESK MAYA Tutorials -QN - Free epub, mobi, pdf ebooks download, ebook torrents download. This tutorial is intended to show you how to make a Coca-Cola bottle using Maya and some tips to improve the workflow. Tutorial: Making of Meet You. Artist from China will share the production process of the very appreciated image created in Maya and ZBrush. Tutorial: Making of Gordon Ramsay - Caricature. Exercise 2: Viewing and Correcting Alignment Design Criteria Violations    


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